[warmaster] The orks drift

Started by jchaos79, 14 November 2012, 11:07:47 PM

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jchaos79

Leutenant Julius Chard and 650 points of empire troops, try to desperatly survive in defended position to the the massive attack of 1620 points of orcs and goblins.

Game against Edmund.

Victory condition.

- If orc n goblins kills all the stand of the empire in 6 turns the victory is for the greenskins

- If empire manage to survive with as less 1 stand at the end of the 6th turn the victory is for empire.

Here it comes the Ork's Drift!


















































Duke Speedy of Leighton

Another great report, nice one sir!
You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

jchaos79

Sir, Hope you enjoy it, brigadier, sir!  :ar!

nikharwood

Excellent!  8)

A great report considering that you're not using much terrain & it's a very straightforward head-on attack!

jchaos79

14 November 2012, 11:31:56 PM #4 Last Edit: 14 November 2012, 11:34:39 PM by jchaos79
The plan was to fit as much as we can as the Rourk drift battle, and it has no terrain  :o

I play goblin side, and decide to go to maximize infantry as zulus, 13 units of goblins and 8 of orks, and 3 wolf raiders giving some support to infantry.

Ed as empire side, go for maximize arquebusiers, take the min of xbow and halberdiers and take all the artillery he could.

nikharwood

Quote from: jchaos79 on 14 November 2012, 11:31:56 PM
Ed as empire side, go for maximize arquebusiers, take the min of xbow and halberdiers and take all the artillery he could.

Ed sounds like me - that's what I'd do when confronted by such an Orky tide!  8)

Either that or run...  :o

Vulpine

You're just a pathetic
bunch of tin soldiers,
skulking around the
galaxy in an ancient
spaceship!

jchaos79


Techno