Changing Cannon ammo on Bf110

Started by Last Hussar, 14 January 2025, 10:07:11 AM

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Lord Kermit of Birkenhead

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Lord Kermit of Birkenhead
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Last Hussar

Quote from: Orcs on 15 January 2025, 12:18:49 AMThey were quickly moved to night fighter duties as outclassed by Spitfire and Hurricane

This doesn't appear to be until September - which may be 'quick' in military terms, but they were definitely on daylight escort duty up to early or even mid-September.
I have neither the time nor the crayons to explain why you are wrong.

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Last Hussar

I've going to go with 2 'Bounds', each of 10 seconds. The player will be banned from firing 'just one side'; I'm going to assume there will be swearing (in German) from the rear gunner if the pilot is trying to fire the gun he is reloading! He will still be able to fire the MGs.

There is absolutely no information I can Bing or Google about how it worked in reality.
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

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Last Hussar

However...

When it says there was a drum with 60 rpg, I've realised this could mean "1 drum per gun" or "1 drum that fed both!!!
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

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Lord Kermit of Birkenhead

I suspect 1 per tube, otherwise feed system would be extremly complex and very likley jam.
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Lord Kermit of Birkenhead
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Ithoriel

Quote from: Lord Kermit of Birkenhead on 15 January 2025, 12:55:30 PMI suspect 1 per tube, otherwise feed system would be extremly complex and very likley jam.

As I said, 3 drums per gun, each gun has an active ammo drum and two spares, to start with.
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Last Hussar

That's what I thought, but the wording I've found is a bit ambiguous.

Anyway, I've come up with a system that seems ok - A reload could be 40 seconds (if it's me or Orcs rolling dice), or could be 10 (for instance, oh I don't know, pick a name at random, if it's Sunjester).

Basically every phase (3ish seconds) you mark as reloading add d6 to the total so far. Once you get to 13 the guns are reloaded. You only roll if the plane is straight and level. You get to fire the 4 MGs during 'no cannon'.

Possibly a bit kind, but it won't take the plane out of the game TOO long (unless you keep rolling '1'!)
I have neither the time nor the crayons to explain why you are wrong.

"The test of our progress is not whether we add more to the abundance of those who have much; it is whether we provide enough for those who have too little."
Franklin D. Roosevelt

GNU PTerry