What Was the Last Ruleset You Played in 2024?

Started by T13A, 10 January 2024, 08:43:00 AM

Previous topic - Next topic

steve_holmes_11

26 August 2024, 07:52:45 PM #30 Last Edit: 26 August 2024, 08:01:43 PM by steve_holmes_11
1) What ruleset did you use in your last game? - Valour and Fortitude
2) What armies were confronted? - French v Austrian most likely 1809.
3) Did you feel comfortable with the ruleset? - Fairly
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - 2
6) What went well? - Enjoyed the decisive and battle focussed style of the rules
7) What could have been improved? - Rules and lists font too smallr.

paulr

I've been a little remiss in not reporting on my games, so...

1) What ruleset did you use in your last game? - Homebrew WWII
2) What armies were confronted? - Germans v New Zealanders - Italy 1943
3) Did you feel comfortable with the ruleset? - Yes, our regular host is the 'author'
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 3
6) What went well? - An interesting hold the crossroads scenario, the 6pdr dug-in at the crossroads performed well above expectations
7) What could have been improved? - arrival of both sides' reinforcements, we both managed to repeatedly roll just below the reducing target to bring them on ;D

1) What ruleset did you use in your last game? - General Quarters I/II
2) What armies were confronted? - Italians & Germans v British - Med 1942
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
6) What went well? - Interesting combined air and surface actions that all flowed very well
7) What could have been improved? - The fate of well-known battleship

1) What ruleset did you use in your last game? - Black Powder + Glory Hallelujah
2) What armies were confronted? - Confederates v Union 1861
3) Did you feel comfortable with the ruleset? - Fairly, but still find some of the mechanisms strange
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 3
6) What went well? - The Confederate plan :)
7) What could have been improved? - The Union plan ;)

1) What ruleset did you use in your last game? - For King & Parliament + Celtic Fringe
2) What armies were confronted? - Irish v Anglo Irish - Liscarroll 1642
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
6) What went well? - An intriguing and enjoyable scenario that plays differently each time
7) What could have been improved? - The Anglo Irish going from the jaws of victory to defeat in about 3 turns :o

Not bad for a weekends wargaming :)  #:-S

Pierre the Shy and I played the naval game and Liscarroll at the two day Call to Arms show and we got a lot of positive interest from others gamers :)

The WWII and the ACW games were on the Friday and Saturday evenings at our regular host's wargames room :)
Pierre the Shy didn't have enough brownie points for the evening games ;)
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

paulr

1) What ruleset did you use in your last game? - General Quarters I/II
2) What armies were confronted? - Japanese v Allied – Leyte October 1944
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? – 3 on the first night, 4 on the second
6) What went well? – it was an interesting game for both sides and the rules handled a very large game really well
7) What could have been improved? – the Japanese torpedo aim and their ability to avoid torpedoes

To mark the 80th anniversary of the Battle of Leyte Gulf we played a 'what if' action. The Japanese Centre Force has pushed past the escort carriers of Taffy 3 and the old battleships of Seventh Fleet, fresh from the Battle of Surigao Strait, have to defend Leyte Gulf and the landing forces.

This message from Admiral Kinkaid, commanding Seventh Fleet, sent in plain text as time was vital, conveys the sense of crisis during the historic battle:
MY SITUATION IS CRITICAL. FAST BATTLESHIPS AND SUPPORT BY AIR STRIKES MAY BE ABLE TO KEEP ENEMY FROM DESTROYING CVES AND ENTERING LEYTE.

The forces involved were the historic Japanese Centre Force and Allied forces that fought at Surigao Strait.
Japanese  Allied  Total
Battleships 
4
6
10
Cruisers
8
8
16
Destroyers
9
27
36
Total
21
41
62

The game was played over two evenings. On the first night the Japanese advanced south with their heavy cruisers trying to overcome the Allied cruisers and fend off the destroyers. The Allies advanced north with their battleships to the east. This allowed the Japanese battleships to keep the range mostly over 20,000 yards. Most of the American battleships had older fire control radar which was ineffective at these longer ranges.

The first wave of American destroyers had launched their torpedoes with limited success. At the end of the first evening the second wave had just launched their torpedoes. The Japanese heavy cruisers had suffered damage and responded with their torpedoes aimed at the Allied cruisers. The West Virginia (US battleship) had been slowed and forced out of the line and some of the other US battleships had taken hits. The Allied cruisers were suffering.



On the second evening Pierre the Shy joined us and was given command of the first section of the Japanese Centre Force, including Yamato. This didn't go as well as he hoped as the Yamato had already been slowed by the fire of American battleships, all of which had been firing at her. Three American destroyers, although damaged, managed to fire 15 torpedoes at her. Some, but not all, missed and Yamato began to slowly sink before he could fire her guns.

The US battleships spread their fire across the remaining Japanese battleships as the US destroyers continued to launch waves of torpedoes, hitting the three remaining Japanese battleships and some heavy cruisers. The Japanese Destroyer Squadron to the east of their battleships launched torpedoes at the American cruisers heavily damaging the Denver but missing the Minneapolis as she unexpectedly turned towards the Japanese battleships. The, so far, unengaged Japanese Destroyer Squadron to the north of the Japanese battleships would be able to withdraw intact.


Purple dice show the remaining turns until the ship sinks, the heavy cruiser Chikuma has already sunk.

At this point the fleets had taken the following damage:
JapaneseAllied
Sunk    Crippled    Damaged    Sunk    Crippled   Damaged   
Battleships 
1
1
2
2
1
Cruisers
1
4
1
2
2
2
Destroyers
1
1
1
5
12
Total
3
6
4
2
9
15

The Japanese conceded at this point. On checking the victory points, the next day, the Japanese were ahead at this point 74 to 62.5. This would have rapidly changed as their crippled and damaged battleships and cruisers were finished off, giving the Allies a total of 120 victory points. The Allies were already withdrawing their crippled and damaged ships.

The Japanese in the end were overwhelmed by a swarm of angry Fletcher class destroyersTM Drachinifel.
 
I'm going to do some research on reloading torpedoes at sea and what other destroyers were available to Seventh Fleet. A rematch with fewer American destroyers would be very interesting.
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

paulr

The Seventh Fleet had 90 destroyers :o so 27 wasn't even a third of those available
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

pierre the shy

Quote from: paulr on 28 October 2024, 12:23:25 AMOn the second evening Pierre the Shy joined us and was given command of the first section of the Japanese Centre Force, including Yamato. This didn't go as well as he hoped.......

Well I DID get to roll the dice to see how many turns it would take to sink  ;)   
"Bomps a daisy....it's enough to make you weep!"

steve_holmes_11

1) What ruleset did you use in your last game? - Valour and Fortitude
2) What armies were confronted? - Union and Confederate (It was American Civil War, so little flexibility in that respect).
3) Did you feel comfortable with the ruleset? - Yes, through two interpretation mistakes emerged after the game.
4) and... was this the first time you used this ruleset? - Ho
5) How many players were in the game? - 2
6) What went well? - Swift and decisive rules that enable movement rather than impede it.
7) What could have been improved? - Another hour to ply through to conclusion.

Keraunos

1) What ruleset did you use in your last game? - Blood Red Roses
2) What armies? - Lancastrians and Yorkists, who else?
3) Did you feel comfortable with the ruleset? - Yes.  Simple, elegant concepts that give a good feel for the distinctive character of battles of this period
4) and....was this the first time you used the ruleset? - Yes
5) How many players in the game? - Me, myself and I
6) What went well? - Movement mechanics that feed into combat effects; innovative but easy to pick up combat system.
7) What could have been improved? - My reading the rules properly.

Glorfindel

1) What ruleset did you use in your last game? - Warmaster
2) What armies were confronted? - Empire and Goblins
3) Did you feel comfortable with the ruleset? - Yes (should be - we've enjoyed them for many years !)
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2
6) What went well? - Tactical challenge caused by combination of pesky Goblin artillery (causing havoc at range), pump wagons (causing random mayhem to my well ordered lines) and chariot counter-charge threat if my knightly charge failed to hit home.   I lost but really enjoyed the game.
7) What could have been improved? My dice rolling !!