Stuff I don't like

Started by DanJ, 27 February 2014, 03:42:01 PM

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DanJ

I enjoy writing rules, often it's easier than trying to start learning a new set from scratch, at least when you write your own you know what you're trying to achieve, the most interesting bit comes when you give your new rules to others to play and wahtch them fall apart under the rigours of combat as it were.

That's when you realise that a simple mechanic is worth far more than a thousand rules, so when you ask 
QuoteWhat price bravery?
.   One method might be to allow one or more chances for an impossible situation to occur, for instance in my WW1 rules there is an 'Heroic Action' Rule.  Once per game (or more if agreed between the players) a player may elect to attempt an heroic action.  The action must be discussed with the opponents and agreed that it is Heroic but possible, the sort of thing that wins VCs, like running across no-mans land and attacking a machine gun.  The player attempting the action rolls a D6, on a 5 or 6 it works and the machine gun is taken out and a platoon stand is placed in the MGs position, on a 1-4 the brave fools were cut down by said MG and the platoon is removed from play.  So in this situation the price of bravery is 5 or 6 on a D6, or if it's a very unlikley event then the players may decide it has only a 1 in 6 chance of succeeding.

Luddite

Quote from: FierceKitty on 28 May 2014, 09:00:21 AM
To take a simple example: in a perfect world nobody would charge across an enemy unit's front in a wargame, because real regiments a) wouldn't obey a suicidal order; b) would be cut to mincemeat seconds after attempting it.

Except, in reality, units did, e.g. the Second Battalion and the Eighth Regiment. the South Carolinians at the Peach Orchard, Gettysburg.  There are many other examples of units advancing with exposed flanks.

So why not allow wargamers to do so (and suffer the censequences)?
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FierceKitty

You're illustrating my point.
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Stuff I don't like ?

Having a haircut......I feel quite light headed now....Well, it was about 5 inches below the collar.....and Mrs T was giving me grief about it.
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Would Mrs T knit it up for me......

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DanJ

QuoteExcept, in reality, units did, e.g. the Second Battalion and the Eighth Regiment. the South Carolinians at the Peach Orchard, Gettysburg.  There are many other examples of units advancing with exposed flanks.

So why not allow wargamers to do so (and suffer the censequences)?

Then you've got to have rules which allow units to move out of sequence in the opposing player's turn, so when and how is it allowed? etc.etc.etc.

paulr

Quote from: Ithoriel on 28 May 2014, 08:55:27 AM
For me, a good game is easy to learn but hard to master, involves enough skill that I win because I'm brilliant and enough luck that I lose because the dice were against me!
Well said that man  =D> ;D
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