What ruleset do you use in your last game?

Started by jchaos79, 08 January 2013, 05:21:07 PM

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paulr

Quote from: Hertsblue on 16 December 2014, 08:58:25 AM
You need to give your dice a stiff talking-to.  ;)

Or burn some, to encourage the others ;)
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
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Maenoferren

To get vaguely back on track ....
1) What ruleset do you use in your last game? - For Queen and Planet
2) What armies were confronted? - Mahdists v Anglo Egyptian
3) Did you feel comfortable with the ruleset? - Yes but feel a few minor tweaks may be in order
4) and... was the first time do you use the ruleset? - yes
Sometimes I wonder - why is that frisbee geting bigger - and then it hits me!

Steve J

KR-16.
Junker Insurgents vs Regional Defence Force.
Yep, happy with the rules and getting to grips with how best to use them.
No, played 6 odd games this year.

fsn

1) Mine
2) US vs French, Operation Torch
3) Yup
4) Nope


Never saw a rule set I couldn't improve on - FSN
Lord Oik of Runcorn (You may refer to me as Milord Oik)

Oik of the Year 2013, 2014; Prize for originality and 'having a go, bless him', 2015
3 votes in the 2016 Painting Competition!; 2017-2019 The Wilderness years
Oik of the Year 2020; 7 votes in the 2021 Painting Competition
11 votes in the 2022 Painting Competition (Double figures!)
2023 - the year of Gerald:
2024 Painting Competition - Runner-Up!

Leman

Square Bashing the Russo-Polish War. The Russians finally broke through the trenches around Warsaw but ran out of daylight with too many Poles left standing. Consequently the victory points went mostly to the Poles. I like these rules because they set a game in a context, they have a straightforward turn sequence and game mechanics, and you never know whether that barrage or air attack will happen, and when exactly night will fall and ruin your efforts.
The artist formerly known as Dour Puritan!

KTravlos

Black Powder with Crimean War Amry Lists from the rulebook. Russians very British. I was the Russians. Near run thing but I won. I had fun with the game.

skywalker

1/ Rapid Fire
2/ Falschirmjager with armoured support Vs US 101st Airbourne with amoured support
3/ Yes
4/ Use it all the time when using 15mm but use Bolt Action for 28mm WW2

:) :)

Aksu

1) Longstreet
2) 1862 Union (Pennsylvania) vs CSA (Virginia)
3) Yes - had a hoot even though I lost
4) No, probably 6th game with the rules so far.

Cheerios,
Aksu

Chris Pringle

1) What ruleset do you use in your last game?
Bloody Big BATTLES! (Rules for late nineteenth century)

2) What armies were confronted?
Union vs Confederate: we fought all three days of Gettysburg in under three and a half hours, total adrenalin rush.

3) Did you feel comfortable with the ruleset?
Yes - comfortable enough to have published the rules. So you may want to discount my answer above as mere marketing hype.

4) and... was the first time do you use the ruleset?
No (unless you mean first time this week) - it's been our staple diet for the past five years.

Chris

Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info

bigjackmac

All,

1) What ruleset do you use in your last game? - 5Core Company Command
2) What armies were confronted? - British vs Germans in Italy, late 1943
3) Did you feel comfortable with the ruleset? - Yes
4) and... was the first time do you use the ruleset? - I've played them five times, but very comfortable as they use the same activations and combat mechanisms as another set of rules (Five Men in Normandy) by the same publisher, which I've played approximately 20 times.

Cheers, happy gaming, and Merry Christmas!

V/R,
Jack

Leman

Last Thursday at the club it was SYW using Black Powder. The game went well, but I had to get used again to the unusual close combat system. which I find a bit counter-intuitive, i.e. work out who won not for the purpose of casualty removal but for the throwing of morale dice. This can have sudden and dramatic effects if you roll low with negative factors. However, it does produce a realistic and positive result to a game over two or three hours.
The artist formerly known as Dour Puritan!

Bodvoc

Finally got to try out the Sword and Spear rules last night.
We used my 6mm Hoplites and Early Persians.
The rules went down very well with my gaming friends, so much so that we are going to play again next week, so that's 4 new players of the rules.
This was our first game, so the first two turns went quite slowly but then we got quicker as we got used to them. Trying to figure out how best to allocate your 'action dice' is a really good aspect of these rules.
Overall, a really promising ancients game system.
'If I throw a six I'll do my happy dance'!

2016 Painting Competition - People's Choice!

Simon15

) What ruleset do you use in your last game? - Neil Thomas Ancient and Medieval warfare
2) What armies were confronted? - Kallistra 100 Year War French and English
3) Did you feel comfortable with the ruleset? - Yes - simple but gave the right feel.
4) and... was the first time do you use the ruleset? - no

Last Hussar

Puritan: that's because BP doesn't have casualties, which I think is a good thing. Too many rules refer to kills etc, so you have impossibly small units surviving on the battlefield. At Waterloo the Inniskillings took 33% casualties, which was noteworthy high. On the table a unit a third down are just warming up in most rules!
I have neither the time nor the crayons to explain why you are wrong.

GNU PTerry

Hertsblue

Quote from: Last Hussar on 02 January 2015, 11:35:07 AM
Puritan: that's because BP doesn't have casualties, which I think is a good thing. Too many rules refer to kills etc, so you have impossibly small units surviving on the battlefield. At Waterloo the Inniskillings took 33% casualties, which was noteworthy high. On the table a unit a third down are just warming up in most rules!

Agree entirely. 30% casualties were reckoned fierce even in the Great War of 1914-18. The problem is, if you water the rate of attrition down to authentic levels nothing much happens and your game stretches out to days. That's why our group prefers rules where no casualties are removed and attrition is just a declining series of numbers (and the figures are easier to pack away at the end).
When you realise we're all mad, life makes a lot more sense.

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