Strange dice

Started by wargamesbob, 05 September 2011, 09:26:48 PM

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nikharwood

Interesting...I don't agree  :)

The Ambush Alley suite of rules use d4 up to d12 very successfully to differentiate between troop ability - particularly useful & simple way of distinguishing between militia/insurgents & regulars [& elites...and zombies  8)]

wargamesbob

I'm using the dice for playing Lion of the North TYW rules (published in WI127-3). the different dice are used by different troop types mainly in melee. I think it can be easier to throw a specific "strange die" rather than remember all the plus and minus factors to add to a d6 throw.
I must admit I also like the rules because they break down the standard bound: move, shoot, melee and recover morale on to separate cards for each side  together with a random event or end turn card. Cards are then drawn from this deck one by one and played. The deck is reshuffled at the end of each turn. It adds an air of uncertainty to the game turn which, as a solo gamer, I find keeps it all a little more exciting.

Serotonin

Quote from: nikharwood on 09 September 2011, 08:06:45 PM
Interesting...I don't agree  :)

The Ambush Alley suite of rules use d4 up to d12 very successfully to differentiate between troop ability - particularly useful & simple way of distinguishing between militia/insurgents & regulars [& elites...and zombies  8)]

Yeah and some enterprising types on ebay sell ready made bags of dice for it (I know Ive bought a couple!)- might be worth a thought Leon.

sixsideddice

QuoteHaven't you realised by now that all multi-sided dice (except D6 & D10) are the work of the Devil and should be outlawed under the Geneva Convention? You're only encouraging lazy rule-writers to use ever more outrageous dice in pusuit of diminishing returns. Any rule-writer who can't get an acceptable result from either of the above deserves a day in the pillory. 


;D  =O   :-bd

Lord Kermit of Birkenhead

Quote from: nikharwood on 09 September 2011, 08:06:45 PM
Interesting...I don't agree  :)

The Ambush Alley suite of rules use d4 up to d12 very successfully to differentiate between troop ability - particularly useful & simple way of distinguishing between militia/insurgents & regulars [& elites...and zombies  8)]

Problem with those is that D8 is the most common. Would have prefered it to be D10. Do play well though.

IanS
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Nico

Quote from: ianrs54 on 10 September 2011, 12:17:46 PM
Problem with those is that D8 is the most common. Would have prefered it to be D10. Do play well though.

IanS

Aie, D10 rolls in a very satisfying way. The D8 just doesn't roll that well. It was that frustrating seeing it roll I remember never taking a D8 weapon when I used to play D&D.

goat major

Quote from: Nico on 10 September 2011, 04:25:03 PM
Aie, D10 rolls in a very satisfying way. The D8 just doesn't roll that well. It was that frustrating seeing it roll I remember never taking a D8 weapon when I used to play D&D.

the most satisfying rolling action is surely the D12. Especially those big blue ones - once they start rolling they just dont stop!!
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Nico

Quote from: goat major on 10 September 2011, 04:48:12 PM
the most satisfying rolling action is surely the D12. Especially those big blue ones - once they start rolling they just dont stop!!

Yep - The D20 is already too much of a ball, 12's the deal aesthetically. Although playwise I prefer the D6.

Duke Speedy of Leighton

10 September 2011, 07:25:06 PM #23 Last Edit: 10 September 2011, 07:46:06 PM by mad lemmey
Principles, whilst having many great ideas, was dire for the amount of different dice it needed: D6, d10, & d20 on a good game, but then you could have an optional Average, d4  for different commanders, plus a DAV+1 in Napoleonics for a superior commander .
I have the world's worst d20, it rolled 11 x 20 in one competition game of Principles of War about ten years ago, routing my entire army (and setting the world record for routs in one game). May need to think about a new one soon, it's still in disgrace!
Anyon eremember round D6s (with ball beraings in) and d100s (with 100 faces, gotta love a centihedron?
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Raider4

Quote from: mad lemmey on 10 September 2011, 07:25:06 PM
I have the world's worst d20, it rolled 11 x 20 in one competition game of Principles of War about ten years ago, routing my entire army (and setting the world record for routs in one game). May need to think about a new one soon, it's still in disgrace!
You should have hit it with a large, heavy hammer - in full view of all your other dice.

Laughing maniacally whilst doing this is entirely optional ....

Cheers, Martyn
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