Game size and composition?

Started by ingtaer, 24 November 2022, 02:49:37 PM

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ingtaer

Hi all, so I have about a dozen games of CWC2 under my belt now and was wondering how other people are playing.
I have tried games ranging from 15,000pts to 1,000 and have found 3,000 is our sweet spot as it allows a significant amount and diversity of units on the table.
On composition I find I tend to use a ratio of about 5-1 inf-armour, with little artillery, a few choppers and zero aircraft (mostly because they seem massively overpriced for what they do).
One of my most regular opponents tends to play the opposite ratio of armour to infantry and is adamant that modern games need to have lots and lots of tanks (my Milan teams dont object!).

So, how does everyone else play? What works for you and your groups?

Lord Kermit of Birkenhead

We follow real world TOE, using roughly a Brigade/Rgt for a day or two day game.
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Lord Kermit of Birkenhead
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Big Insect

c.3,000 points (aside) with a good balance of troop types, will give you a good game with the likelihood of a result in 2.5-3hrs of play (excluding set up).

As Ian states - I generally prefer using historic OOBs for my forces - and I generally prefer Infantry heavy forces - such as my West German Bundeswehr paratroopers; my US 9th High Tech Infantry or US Airborne. I also like eclectic forces (as you can see from the above) and especially my Greeks or Dutch.

Generally, as a club we have all agreed on a time-span for our forces (mid-late 1980s) as that means we tend to stop the inevitable weapons creep syndrome  :D

We have played a lot of Encounter Games, but also like the other scenarios - we've been testing out the Extraction scenario and having fun with that recently - but with smaller forces - often with the defender being a smaller elite force and their attacker being a much larger less well trained/equiped force. Its fun.

So ... not sure that is helpful or not?

NB: Aircraft are expensive for what they can do - but in a set piece battle when you have bridges that need destroying or railheads etc they are quite effective - likewise against enemy infantry in the open (although on-table mortars are best for that).
'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.' Xenophon, The Anabasis

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