For King and Parliament publishing update

Started by d_Guy, 12 February 2018, 07:34:14 PM

Previous topic - Next topic

Leon

www.pendraken.co.uk - Now home to over 10,000 products, including nearly 5000 items for 10mm wargaming, plus MDF bases, Battlescale buildings, I-94 decals, Litko Gaming Aids, Militia Miniatures, Raiden Miniatures 1/285th aircraft, Red Vectors MDF products, Vallejo paints, Tiny Tin Troops flags and much, much more!

Westmarcher

If I may throw in my tuppence worth on the depth of pikes question, for a long time I've been thinking we wargamers have been getting it wrong. I used to have ECW (BCW?) armies and used DBR (yes, I know) meaning my pike blocks were often double the depth of the shot. Now I must make it clear I'm no expert but this link suggests that, for practical reasons, pike formations using the Swedish Brigade system may only have been 5 deep and therefore shallower than the depth of shot.

http://www.syler.com/Breitenfeld/infantry/SwedeBrigade.htm

I'm sticking my neck out further here but I also seem to recall seeing a close up of Streeter's depiction of Naseby which, whilst stylised, shows pike blocks as five deep and shot as six deep. I await the experts' comments.

[Nice pics by the way]
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

d_Guy

30 March 2018, 05:12:36 PM #92 Last Edit: 30 March 2018, 05:19:09 PM by d_Guy
As you have called for expert comments - I am not one - I have yet to even understand what the term “push of pike” meant or looked like.

Most M&P wargamers I suspect now use Keith Robert’s most excellent Osprey book, “Pike and Shot Tactics, 1590 - 1660” as their overall guide. It provides some information on the number of ranks but seems (to me at least) that there were no absolute rules. They were as deep as neccessary to get the job done (as your reference suggests).

It’s interesting to look at the basic moving parts for infantry. Soldiers were trained in files (by weapon type) to learn the weapons handling, movement and spacing. Then trained in companies to see how files worked together. Out of this basic tool kit everything else is assembled.
As is often said, these companies were the administrative home of the men but they would be broken out in groups of files (three of four) to assemble a battalion. Because each man knew how to preform every rank position within a file, they could operate ten deep, five deep or anything in between without much confusion. If, for example, musketeers were already proficient in the Dutch firing drill, adding the Swedish three rank Salvee to their repertoire was not a hugely difficult task.   A really interesting read, BTW, is David Lawrence’s “The Complete Soldier - Military Culture in Early Stuart England, 1630-1645” (2009)

We may tend to get a little too dogmatic about things having to be exactly so. These were intelligent soldiers (at all levels) who would have adapted to make things work as was required. My particular interest is looking at armies that are not yet well trained (for the most part) and realizing that if the file training was not well done and faithfully practiced, things easily fell apart.

Incidently the six and six structure I mentioned is from Appendix A of Firth’s Cromwell’s Army (abstracted from Elton’s 1659 “The Complete Body of the Art Military” regarding company drill). Elton (quite dogmatically  :) ) states, “...our Companies consisting of one hundred men, two parts being musketeers, and a third pikes, the depth of our files always being six deep in armies of England, Scotland, and Ireland...”

To bend this back to FK&P, I like the way the training levels (fairly routine in most rules) are adjusted with “untried” markers to fine tune these levels. I like that the idea of P:M ratios are still included. I particularly like the way the command structure is designed - you can take a well-trained army and turn it into mass confusion or vv, by spending time with how to implement command. I like that training and experience give musketeers more flexibility in how to use their muskets. I love that you are beguiled into doing stupid things by deciding to make just one more card draw!  :)

OK - way too many words - sorry.



Encumbered by Idjits, we pressed on

pierre the shy

30 March 2018, 07:46:47 PM #93 Last Edit: 30 March 2018, 08:00:53 PM by pierre the shy
I'm no expert but from what's been posted and a look around some online contemporary pictures of Naseby it looks like pikes are limited to 5 or 6 ranks, so will have the same depth as the shot "sleeves" of their musketeer comrades.

For example Sprigge's plan of Naseby printed in 1647: https://www.nam.ac.uk/explore/battle-naseby clearly shows the ranks of each infantry batallia as being even.

I'd agree with Westmarcher that the perception of much deeper pike formations on many gaming tables appears to come about through the 4 ranks of figures allowed for in such rules as DBR and DBM.

OK it might be an epiphany for me but Mollinary's modular basing system using sabots looks very practical. Might go for 10mm or even 15mm on the back given the amount of information we tend to cram on our base labels. Adding 10mm (not including the existing 5mm lip) to the total base depth does not seem too much of an issue.




"Bomps a daisy....it's enough to make you weep!"

mollinary

Quote from: pierre the shy on 30 March 2018, 07:46:47 PM
I'm no expert but from what's been posted and a look around some online contemporary pictures of Naseby it looks like pikes are limited to 5 or 6 ranks, so will have the same depth as the shot "sleeves" of their musketeer comrades.

For example Sprigge's plan of Naseby printed in 1647: https://www.nam.ac.uk/explore/battle-naseby clearly shows the ranks of each infantry batallia as being even.

I'd agree with Westmarcher that the perception of much deeper pike formations on many gaming tables appears to come about through the 4 ranks of figures allowed for in such rules as DBR and DBM.

OK it might be an epiphany for me but Mollinary's modular basing system using sabots looks very practical. Might go for 10mm or even 15mm on the back though given the amount of information we tend to cram on our base labels as total base depth does not seem too much of an issue.  






The only issue on depth is the necessity of being able to fit two units, one behind the other. While this is not generally advisable, it might be necessary if you want to pass fresh troops through disordered ones. 
2021 Painting Competition - Winner!
2022 Painting Competition - 2 x Runner-Up!

paulr

An interesting discussion, thanks for all the words :)

I really should get back progressing my AWI project, at least until after our test game on Sunday ;)
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

paulr

Pierre the Shy and I had our much anticipated test game of FK&P this afternoon

In summary  :-bd =D> :-bd =D> :-bd

I commanded for Parliament and the Royalist horse ran riot :o :(
I lost most of my horse and even the returning foragers quickly found themselves in trouble :(
The Royalists eventually decided my foot weren't coming off their hill and there was an inconclusive push of pikes up the hill
We played for 3 hours, with a few short breaks to check the rules and came close to a decision before Pierre the Shy had to depart
I had lost 9 out of 13 Victory points and the Royalists had only lost 4 :-[ :-[

The rules work really well, there are plenty of interesting decisions for players to make and they are at an appropriate tactical level :) :-\ :)
There was a really good period feel with not everything going to plan but the players had some ability to influence that

Even though this was our first game everything flowed really well with combats being resolved promptly and simply :) :)

I think we got one thing wrong, you can't Double fire in response to a charge #-o
We remembered the pursuit rule most of the time and I don't think we had any units lost close enough to need to take a rout test :-\

Two questions:
1. When an untried unit has to take a rout test, e.g. is charged, does it get one or two save attempts, we thought one :-/
2. If you have three battalia lined up against one enemy, at their center, can the two side battalia fire at the central enemy if activated before the center one charges (and can the enemy battalia fire back against each) :-\

I'm pretty certain we got this right, Swedish horse B counter charges another unit of Swedish horse A. Swedish horse A hits first as attacker and gets 2 hits, if Swedish horse B fails to save both it is lost and does not get to attempt to hit back

Overall a very enjoyable afternoon with several amusing 'narrative moments' during the game

The plan is to have another game to give us a bit more experience and then run a game for our regular group

As Pierre the Shy was leaving we were discussing how big the armies we wanted would need to be ;D ;D ;D

A really impressive set of rules, many thanks for all your efforts Mollinary
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

Steve J

Glad you had such a great game with your first run out :).

pierre the shy

Quote from: paulr on 01 April 2018, 05:26:28 AM
Overall a very enjoyable afternoon with several amusing 'narrative moments' during the game
The plan is to have another game to give us a bit more experience and then run a game for our regular group
As Pierre the Shy was leaving we were discussing how big the armies we wanted would need to be ;D ;D ;D
A really impressive set of rules, many thanks for all your efforts Mollinary (and Simon too Paul  ;) )

Well that sums it up nicely - I'm completely sold on these rules.

The majority of results seemed to go in favour of the Royalist Cavalry, but for me really the game was an opportunity to try out different things with the rules. Lord Byron's cavalry brigade seemed inspired (by his poetry?) early on, one unit putting a regiment of Parlimentary horse to the sword before they got a rather bad case of writers block and drew a 1 for activation trying to charge a second disordered unit the next turn. "No matter" thinks Byron "since I'm with the unit I can re-roll the activation roll" so of course he drew another 1, thus ending the brigade's turn completely  >:(

Byron seemed to live a charmed life himself, only taking one light wound but somewhat embarrassingly having to make two emergency command moves when the units he was with where themselves destroyed by units of the Parlimentary cavalry brigade which had flank marched having been foraging at the start of the battle. 

The pike scrum on the hill was less decisive, though it could have gone either way if we had been able to play a bit longer as we both had units with 2 disorders on them.....one more hit would have been enough to destroy them.   

Although Paul doesn't know it yet I think our next test game will be north of the border since D Guy has very thoughtfully provided his take on the forces the Battle of Tippermuir using FK&P on his blog.  As we seem to have mastered the main mechanics of the rules fairly easily using quite large forces on each side I think we can now handle the prospect of another quite large engagement without any qualms. I would also welcome the chance to try D Guys house rules on bows and highland charges for myself.

Cheers
Peter
"Bomps a daisy....it's enough to make you weep!"

mollinary

Quote from: paulr on 01 April 2018, 05:26:28 AM
Pierre the Shy and I had our much anticipated test game of FK&P this afternoon

In summary  :-bd =D> :-bd =D> :-bd

I commanded for Parliament and the Royalist horse ran riot :o :(
I lost most of my horse and even the returning foragers quickly found themselves in trouble :(
The Royalists eventually decided my foot weren't coming off their hill and there was an inconclusive push of pikes up the hill
We played for 3 hours, with a few short breaks to check the rules and came close to a decision before Pierre the Shy had to depart
I had lost 9 out of 13 Victory points and the Royalists had only lost 4 :-[ :-[

The rules work really well, there are plenty of interesting decisions for players to make and they are at an appropriate tactical level :) :- :)
There was a really good period feel with not everything going to plan but the players had some ability to influence that

Even though this was our first game everything flowed really well with combats being resolved promptly and simply :) :)


I think we got one thing wrong, you can't Double fire in response to a charge #-o
That is right, you cannot double fire in response to a charge.

We remembered the pursuit rule most of the time and I don't think we had any units lost close enough to need to take a rout test :-

Two questions:
1. When an untried unit has to take a rout test, e.g. is charged, does it get one or two save attempts, we thought one :-/
A1. Good question. Sorry you didn't find it clear, when I checked I could see why! Actually the intent is for an 'untried' unit to have two attempts to save, not one.

2. If you have three battalia lined up against one enemy, at their center, can the two side battalia fire at the central enemy if activated before the center one charges (and can the enemy battalia fire back against each) :-
A2. Yes they can. Think of this as preparatory fire to shoot the attack in, but remember diagonal fire can only use one to hit card!  It should never be fun having one unit against three, it is why keeping Brigades together is a good idea, if at all possible.

I'm pretty certain we got this right, Swedish horse B counter charges another unit of Swedish horse A. Swedish horse A hits first as attacker and gets 2 hits, if Swedish horse B fails to save both it is lost and does not get to attempt to hit back.
A3. Spot on.

Overall a very enjoyable afternoon with several amusing 'narrative moments' during the game

The plan is to have another game to give us a bit more experience and then run a game for our regular group

As Pierre the Shy was leaving we were discussing how big the armies we wanted would need to be ;D ;D ;D

A really impressive set of rules, many thanks for all your efforts Mollinary

I have put responses to your questions in your text, next to the question. Really glad you enjoyed the game  :-[ , and thanks for such a comprehensive and positive review!
2021 Painting Competition - Winner!
2022 Painting Competition - 2 x Runner-Up!

d_Guy

In the midst of travel but couldn't resist a comment.
Really glad you enjoyed the rules in play! In my mind the are "just right" rules, neither overly simple nor overly complex. More kudos to the "Two Thin Lads" (as I calls 'em  :D)

@Mollinary - on the "untried" - if an untried unit was the rear unit in a box with two units and the front unit broke, I tested with only one save for both the breakage of the front unit and the untried marker. Does this seem a reasonable interpretation? (In happened in my Barley Valley game).


Quote from: pierre the shy on 01 April 2018, 10:19:44 AM
Although Paul doesn't know it yet I think our next test game will be north of the border since D Guy has very thoughtfully provided his take on the forces the Battle of Tippermuir using FK&P on his blog.  As we seem to have mastered the main mechanics of the rules fairly easily using quite large forces on each side I think we can now handle the prospect of another quite large engagement without any qualms. I would also welcome the chance to try D Guys house rules on bows and highland charges for myself.

Cheers
Peter


Will be very interested to see how this turns out.

Two quick notes on Tippermuir since I won't get to it for a couple weeks.
1) Montrose extended the fronts of both flanks to keep the enemy horse from flanking them. By doubling his front he halved the depth.
FK&P has a "Staddle" optional rule which should simulate this pretty well. I liked it when I was testing but did not get to try it in a full game - Tippermuir is the perfect application.
2) The only actual terrain feature you really need is a hill less than half way in on Montrose's extreme right. Both he and James Scott tried to take that high ground (Montrose got there first). That house rule (Downhill bonus for Highlanders) might be useful (not against horse of course)  :)

Look forward to Paul finishing AWI and your group moving into W3K!
Encumbered by Idjits, we pressed on

mollinary

Hi Bill,

Yes, that is a very reasonable interpretation. I think untried/disaffected troops faced with a unit disintegrating directly to their front would be most likely to fall apart.

Have a good breaka,
2021 Painting Competition - Winner!
2022 Painting Competition - 2 x Runner-Up!

paulr

Quote from: mollinary on 01 April 2018, 10:47:28 AM
I have put responses to your questions in your text, next to the question. Really glad you enjoyed the game  :-[ , and thanks for such a comprehensive and positive review!

Thanks for the prompt response, you guys have earned good reviews :)

Quote1. When an untried unit has to take a rout test, e.g. is charged, does it get one or two save attempts, we thought one Confused
A1. Good question. Sorry you didn't find it clear, when I checked I could see why! Actually the intent is for an 'untried' unit to have two attempts to save, not one.
We could read it both ways, it was the only ambiguity we came across :-\

Quote2. If you have three battalia lined up against one enemy, at their center, can the two side battalia fire at the central enemy if activated before the center one charges (and can the enemy battalia fire back against each) :-
A2. Yes they can. Think of this as preparatory fire to shoot the attack in, but remember diagonal fire can only use one to hit card!  It should never be fun having one unit against three, it is why keeping Brigades together is a good idea, if at all possible.
That was how we read it, my brigade wasn't quite that dispersed, but it was clearer to describe that way

QuoteI'm pretty certain we got this right, Swedish horse B counter charges another unit of Swedish horse A. Swedish horse A hits first as attacker and gets 2 hits, if Swedish horse B fails to save both it is lost and does not get to attempt to hit back.
A3. Spot on.
:) and the only good news for side B is that Swedish horse A gets a pursuit marker

Quote from: d_Guy on 01 April 2018, 02:36:50 PM
In the midst of travel but couldn't resist a comment.
Really glad you enjoyed the rules in play! In my mind the are "just right" rules, neither overly simple nor overly complex. More kudos to the "Two Thin Lads" (as I calls 'em  :D)
Seconded

Quote from: d_Guy on 01 April 2018, 02:36:50 PM
@Mollinary - on the "untried" - if an untried unit was the rear unit in a box with two units and the front unit broke, I tested with only one save for both the breakage of the front unit and the untried marker. Does this seem a reasonable interpretation? (In happened in my Barley Valley game).
Quote from: mollinary on 01 April 2018, 02:46:52 PM
Yes, that is a very reasonable interpretation. I think untried/disaffected troops faced with a unit disintegrating directly to their front would be most likely to fall apart.
That makes a lot of sense and fits with the wording, and was one of the options we discussed :)

Quote from: pierre the shy on 01 April 2018, 10:19:44 AM
Well that sums it up nicely - I'm completely sold on these rules.

Although Paul doesn't know it yet I think our next test game will be north of the border since D Guy has very thoughtfully provided his take on the forces the Battle of Tippermuir using FK&P on his blog.  As we seem to have mastered the main mechanics of the rules fairly easily using quite large forces on each side I think we can now handle the prospect of another quite large engagement without any qualms. I would also welcome the chance to try D Guys house rules on bows and highland charges for myself.
Seconded

I do now ;D
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

paulr

It sounds as though sales of FK&P are going well. Apparently Simon ran out of stock of the associated Dash chits, they are now back in stock

A very well deserved success =D> =D> =D>

I hope the preparations for the demo games at Salute are going well
Lord Lensman of Wellington
2018 Painting Competition - Runner-Up!
2022 Painting Competition - Runner-Up!
2023 Painting Competition - Runner-Up!

pierre the shy

I completed all the units necessary to play Tippermuir last night (they're only printed card bases  :-[) using DGuys expanded OOB for FK&P so we will be playing that sometime soon.

Very much a case of quality vs quantity since the Covenant force is made up of almost entirely raw militia foot and horse against Montrose's veteran Irish and highlanders of various types. The Covenant have twice as many units as the Royalists all up but some of the militia is very dodgy and must pass two untried unit tests before they can act. Some of the Royalist highlanders still get limited ranged bow fire.

A must win battle for the Royalists else the campaign in Scotland will effectively be over from the get go. 

looking forward to this after the mainly cavalry based scrap we had in our first game.
"Bomps a daisy....it's enough to make you weep!"