What was the last ruleset you played 2018?

Started by Duke Speedy of Leighton, 04 January 2018, 11:37:59 PM

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Womble67

Quote from: Leman on 25 February 2018, 02:51:02 PM
Thanks for the index Andy. That should work well with the GH special rules summary.

No problem glad I was able to help

Take care

Andy
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Hwiccee

Yesterday we had a great day at our club where amongst other games I ended up 'running' 4 games - its a long story.

In chronological order.

Game 1

1) What ruleset did you use in your last game?           Twilight of Divine Reason
2) What armies were confronted?                             Battle of Fleurus 1622, Spanish vs Protestants
3) Did you feel comfortable with the ruleset?             Yes
4) and... was this the first time you used this ruleset? For 1 player yes, the other had played a single game before
5) How many players were in the game?                   2 + 1/4 of an umpire
6) What went well?                                                 The scenario worked
7) What could have been improved?                         The players not passing every army morale test and most morale tests!

This was a test of a 'small starter' scenario for the rules with the Spanish having strong infantry but weak cavalry and the Protestants the opposite. It was a cracking game that we expected to be over soon and the plan was they would then play another battle (Cheriton 1644). But both players kept passing their unit morale tests and later on when casualties mounted their army morale test and so it turned into a real bloodbath. It was technically a Spanish victory but there was very little of their army left to celebrate it.

Game 2

1) What ruleset did you use in your last game?           Twilight of Divine Reason
2) What armies were confronted?                             Battle of Cropredy Bridge 1644, Royalist vs Parliament
3) Did you feel comfortable with the ruleset?             Yes
4) and... was this the first time you used this ruleset? For 1 player yes, the other had played before
5) How many players were in the game?                   2 + 1/4 of an umpire
6) What went well?                                                 A flowing game with a lot of movement, unusual for this period
7) What could have been improved?                         The scenario worked generally but some tweaks were needed

The game starts with only a small number of Royalist on table, the rest arrive as reinforcements. This meant the Royalists were initially very hard pressed and were forced back to their reinforcement arrival point with loses. But the rest of the Royalist army was arriving and they managed to form a fighting line and stabilise the situation. With more Royalists arriving they switched to the attack with some success when disaster struck - the King was killed when rallying a wavering unit! From then on it was, not surprisingly, downhill for the Royalists a relatively easy Parliamentarian victory. It would probably also have meant an end to the war with Waller, the commander at this battle, as the Parliamentarian hero of the war.


Game 3

1) What ruleset did you use in your last game?           Twilight of the Sun King
2) What armies were confronted?                             Jacobite vs Williamite, 1690
3) Did you feel comfortable with the ruleset?             Yes
4) and... was this the first time you used this ruleset? No
5) How many players were in the game?                   4 + 1/4 of an umpire
6) What went well?                                                 The scenario worked and gave a good looking game
7) What could have been improved?                         The Jacobite commander forgetting to bring all of his cavalry.


This was a test run of the game we will run at an upcoming show, the WMMS (Alumwell to locals) show in March. It is a fictional scenario set after the Battle of the Boyne. The Jacobite rearguard are trying to hold off the Willaimite advance guard. It was a hard fight for a time but the decisive blow came when the Jacobites 'stand in' cavalry - spare Williamite cavalry taking the place of the missing Jacobites - defeated their immediate opponents. They had the chance to win the battle by pressing on or playing safe. The player choose to press on but with limited success and was eventually defeated. A very close game that could have gone either way.

Game 4

1) What ruleset did you use in your last game?           Mit Blut Und Eisen
2) What armies were confronted?                             French vs Prussian 1870
3) Did you feel comfortable with the ruleset?             Yes
4) and... was this the first time you used this ruleset? 1 player had played before, the others had not played a game before
5) How many players were in the game?                   4 + 1/4 of an umpire
6) What went well?                                                 The system and game worked well - the idea of the game was to get more people interested in this era
7) What could have been improved?                         More troops! The group are short of figures for this era so hopefully the players will now buy more.

The game was a fictional fight with 2 French Corps vs 4 Prussian Corps, but only 2 Prussians initially. The French started on table in a defensive position and 2 of the Prussian Corps marched on to attack them, the other two were under the command of the experienced player and would arrive as reinforcements. This meant the Prussians were initially outnumbered and so player cautiously awaiting the arrival of the the other 2 corps. The French attempted to take advantage of this to beat up parts of the 2 Prussian corps on table. They had some success at this when the other 2 Prussian corps arrived partially behind the French flank - it was a random roll for when they arrived and where.

To cope with this the French pulled back to their original position, or at least most of them did. Depending on who you believe one unit stubbornly held its ground as the rearguard to give the rest time to pull back, a more balanced view might be they kept failing to move. The unit kept failing to move but proved to be stubborn and so 'fought to the last man' & slowed the Prussians a little. We also had at this point a 'give me 5 minutes' moment. One of the French players who didn't know the period tried to rescue the beleaguered unit by charging with his cavalry - he lost the entire division in a single turn.

In any case the French mostly got back into their position but had been weakened. Pressing their advantage the Prussians moved in for the kill. To cut a long story short the French corps, 2nd, most battered by earlier events failed it's Corps morale and thus exposed the French position. The new players seemed to enjoy the game and one at least has decided to get some figures.

toxicpixie

QuoteWe also had at this point a 'give me 5 minutes' moment. One of the French players who didn't know the period tried to rescue the beleaguered unit by charging with his cavalry - he lost the entire division in a single turn.

I dunno, that sounds like he actually WAS thinking like a heavy cavalryman of the time :D

And his assumptions rudely abused just like the real ones...

And that's a lot of games, nice one - I'll see if I can wander over for a bit at WMMS, I'm hoping we'll have a cavalcade to run ours again so I'll have time for a wander.
I provide a cheap, quick painting service to get you table top quality figures ready to roll - www.facebook.com/jtppainting

paulr

Sounds like you were a busy boy, Hwiccee

It also sounds like you ran four cracking games, well done =D>
Lord Lensman of Wellington
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Leman

1. BBB Mars la Tour in 10mm (Photo AAR to follow)

2. Prussia v. French Imperial

3. Extremely comfortable with this set and have played many times - all games thus far have been FAW, ACW and FPW.

5. Two player game - approx 3 hours encompassing 11 moves

6. The game flowed well and was again nail-biting to the last move. Could a six base French unit successfully assault Vionville and claim a draw - The luckless, passive, out of command French rolled a three - victory to Prussia.

7. The French could have done with a lot more luck when rolling for movement. Their passivity and lack of commanders resulting in a lot of no or half moves. At least three French batteries were unable to unlimber all game. All very historical though.
The artist formerly known as Dour Puritan!

Womble67

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Shedman

1) What ruleset do you use in your last game? - BKC3
2) What armies were confronted? - Germans v British NW Europe 1944
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 5
6) What went well? My veteran Brits re-rolling 1s for shooting and digging in after a tactical move
7) What could have been improved? - Terrain definitions and remembering to pack up the mg (deploy action) before issuing a move order to the battalion


Steve J

1) What ruleset do you use in your last game? - BKC2
2) What armies were confronted? - Germans  v British, Operation Goodwood.
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - Not by a long way
5) How many players were in the game? - Solo
6) What went well? The British artillery for once.
7) What could have been improved? - The German FAO's command rolls!

AAR report to follow in due course.

Leman

1. TDFG - first scenario in Grant and Asquith

2. Imperial French v. Confederation Prussians 1870

3. Pretty comfortable, although the rules play fast and loose with the words fallback, retreat and rout so we had to define what is falling back facing the enemy and what is fleeing backs to the enemy, so decided any morale failure and melee defeat rated as a rout but voluntary fallback is a steady withdrawal facing the enemy.

4. Rules of choice between first publication and about 2002. This was only my second game since then, but very enjoyable and about 2 1/2 hours for 12 moves.

5. 2 players

6. Game flowed well and easy to keep track of what was going on

7. Prussians must learn to skirmish ahead of deploying guns to protect them.
The artist formerly known as Dour Puritan!

paulr

Had a busy weekend gaming-wise, my son was up from Christchurch for work on Friday so stayed the weekend :)

On Saturday we went to see the Scale of our War Exhibition at Te Papa (National Museum) and to revisit the Great War Exhibition, including the Chunuk Bair diorama we both painted figures for :)

On Saturday evening he joined our regular gaming group, on Sunday we had a couple of games at home

Saturday evening
1) What ruleset do you use in your last game? - DBMM 2
2) What armies were confronted? - Romans v British c 55 BC
3) Did you feel comfortable with the ruleset? - Farily, but still a bit rusty even though it was the second evening playing the game (started last Saturday)
4) and... was this the first time you used this ruleset? - Not by a long way
5) How many players were in the game? - Six
6) What went well? Most things
7) What could have been improved? - The progress of my son's Chariots against a single element of Light horse from the broken right wing, the Light horse kept rolling 5 or 6 in combat ~X(

Sunday morning
1) What ruleset do you use in your last game? - Flames of War :-[ It's the second set he ever played, so a bit of nostalgia
2) What armies were confronted? - Germans  v Free French, Tunisia March 1943
3) Did you feel comfortable with the ruleset? - No
4) and... was this the first time you used this ruleset? - Played a lot years ago but haven't played since son was last in Wellington years ago
5) How many players were in the game? - Two
6) What went well? The German ambushes and artillery
7) What could have been improved? - The Free French infantry assault

Sunday afternoon

1) What ruleset do you use in your last game? - Fast Play Fleets - Star Trek - first set of rules my son played
2) What armies were confronted? - United Federation of Planets v Kilingon
3) Did you feel comfortable with the ruleset? - Fairly
4) and... was this the first time you used this ruleset? - Have played sporadically but haven't played since son was last in Wellington years ago
5) How many players were in the game? - Two
6) What went well? Two Klingon squadrons catching the Enterprise and De Rutyer in a pincer move
7) What could have been improved? - we needed a bigger table as we both had squadrons that pulled off to frantically repair shields and computers ;D

A very enjoyable weekend and great way to catch up :) :) :)


Lord Lensman of Wellington
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2022 Painting Competition - Runner-Up!
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FierceKitty

...to frantically repair what no man has repaired before....

Good to see the old traditions kept up.
I don't drink coffee to wake up. I wake up to drink coffee.

Shecky

) What ruleset do you use in your last game? - Mortem et Gloriam
2) What armies were confronted? - Late Achaemenid Persians vs. Alexandrian Macedonians
3) Did you feel comfortable with the ruleset? - yes. It was my third time to play and the rules are coming more naturally now.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - two
6) What went well? Had a great time playing.
7) What could have been improved? - My infantry were 6 base units going up against 8 base units. Which means in an even fight, my units would get to their break point first.  I need to consider fielding larger units.

A write up with pictures is now available on my blog:

http://gamingreference.blogspot.com/2018/03/mortem-et-gloriam-alexandrian.html


vonlacy


1) What ruleset did you use in your last game?           Blitzkreig Commander
2) What armies were confronted?                             Soviet v Germans March 1945
3) Did you feel comfortable with the ruleset?             Yes
4) and... was this the first time you used this ruleset? No, my favourite ww2 rule set
5) How many players were in the game?                   5
6) What went well?                                                 Randomised Soviet arrival
7) What could have been improved?                         More aggressive tactics by the German players.

These last two weeks we have played a late war scenario based around the resupplying the town of Kustrin on the River Oder. On 27th March 1945 four armoured divisions from Busse's 9th Army made an all out counter attack against the Soviet 8th Guards Army to reach and resupply Festung Kustrin. Initially caught off balance the 8th Guards Army counter-attacked piecemeal. Some supplies did reach the town before the 8th Army repulsed the Germans back to their staring point. On the 29th the Soviets took Kustrin by storm. around 1000 soldiers eventually managed to reach German lines, including the garrison commander, who was promptly arrested on the orders of Hitler.

In our refight very few supplies managed to reach the garrison and the Soviets achieved a major victory



Kustrin, the Mark IVs are assaulted by Soviet armour and infantry, whilst their panzer grenadiers stand impotently in the neighbouring wood.
by Michael Rourke, on Flickr



Kustrin, the convoy luckily escapes a katusha strike, with the loss of just one truck.
by Michael Rourke, on Flickr



Kustrin, the cat killers take out a Tiger.
by Michael Rourke, on Flickr

An excellent scenario, if you would like to fight it out, check out http://www.wfhgs.com/PDFFILES/wo25.pdf for all the details of the scenario.


Shedman

@vonlacy

nice looking game

Which version of BKC?