What was the last ruleset you played 2018?

Started by Duke Speedy of Leighton, 04 January 2018, 11:37:59 PM

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Leman

It seems to me that one of two things happens with this thread:
either, a) people tediously copy out the questions before answering them,
or, b) there is some way of automatically inserting the questions when answering them. If it's the latter can someone please let me know how it is done, and also please explain it like I am 5. Thanks.

1. Ronin
2. Two Samurai buntai
3. Very comfortable
4. No
5. Two
6. Fast flowing and fun
7. I lost again - winning appears not to be in my nature
The artist formerly known as Dour Puritan!

sunjester

Copy questions from Mad Lemmy's original post, then paste into my new post....Simples!


1) What ruleset do you use in your last game? - Chain of Command
2) What armies were confronted? - Early War French vs German
3) Did you feel comfortable with the ruleset? - Yes, although we hadn't played them for a bit.
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - 2, myself and Orcs...and we got 3 games in the evening!

The new:
6) What went well? - Orcs' dice throwing, the middle game lasted just one phase. I deployed a section and a senior leader onto the table, then Orcs rolled double 6 (giving him another go), deployed a section and a light mortar, shot me up scoring a lot of hits. Orcs rolls another double 6, shoots me up and adds a tank (which shoots me up and kills my section leader), in this third go he routs my section, I roll stupid dice for how far they go and they run off the table, carrying my officer with them. I roll high on Force Morale tests and now my Force Morale has dropped to 3 so we called it a day on that one!
7) What could have been improved?  Me working out how to attack using the French!

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Orcs

1) What ruleset do you use in your last game? - Chain of Command
2) What armies were confronted? - Early War French vs German
3) Did you feel comfortable with the ruleset? - Yes, although we hadn't played them for a bit.
4) and... was this the first time you used this ruleset? - No, but graham was trying some of the new tweaks in the 1940 supplement
5) How many players were in the game? - 2, Myself  and Sunjester ...and we got 3 games in the evening!

The new:
6) What went well? - Orcs' dice throwing, Yes I seemed to get a good number of hits at crucial moments, then Sunjester compounded it by throwing lots of kills and shock in response
7) What could have been improved?  Me actually finding the mojo to look up the 1940 supplement for nasty German tricks.
[/quote]

Sunjester took the resupply option for his VB launchers and on occasions they did lots of damage, but they are a small unit and quite fragile. Nearly scuppered me with one of the French tricks to block my jump off point. I managed to throw the required 6 and enfiladed one of his squads in the open. - Scratch one squad.
The cynics are right nine times out of ten. -Mencken, H. L.

Life is not a matter of holding good cards, but of playing a poor hand well. - Robert Louis Stevenson

Leman

1) What ruleset do you use in your last game? -
2) What armies were confronted? -
3) Did you feel comfortable with the ruleset? -
4) and... was this the first time you used this ruleset? -
5) How many players were in the game?
6) What went well?
7) What could have been improved?

Took me five goes to get that, but made it in the end, thanks.
The artist formerly known as Dour Puritan!

d_Guy

Now that I actually get to a wargaming group occasionally I have gotten to branch out a bit:

First visit:
1) What ruleset did you use in your last game? - Great War Spearhead II (although using brigades as manuever element)
2) What armies were confronted? - German v French/BEF, the German counterattack on the Somme in Sept. 1914
3) Did you feel comfortable with the ruleset? - at this level a good deal of detail was abstracted out making them fairly quick play and easy to learn.
4) and... was this the first time you used this ruleset? - Yes.
5) How many players were in the game? - Six.
6) What went well? Generally everything. - Very smooth play, hidden moves and rudimentary air recce went particularly well.
7) What could have been improved? - Remembering to use my dang divisional arty effectively.

Second visit:
1) What ruleset did you use in your last game? - Disposible Heroes: Point Blank
2) What armies were confronted? - Eastern European Regulars v innumerable zombies. A fire team (AKs and RPG w three xtra rounds)
holds a hill top against the walking (and sometimes running) dead. Played cooperatively with the zombies controlled by game AI.
3) Did you feel comfortable with the ruleset? - Yes, very fast to learn.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - Three
6) What went well? - Never, ever considered a zombie game but was quickly immersed in the story. cooperative play was essential to survival as well as rapidly adapting to the ever changing tactical situation.
7) What could have been improved? It was pretty exciting as it was but fighting in a fixed position allowed us to spend most of our activation points on aiming, firing and reloading. In the end we had to make a mad dash to an APC sent to extract us. Once you are spending most of your activation on movement, the zombies begin to gain the upper hand.
Encumbered by Idjits, we pressed on

Steve J

1) What ruleset do you use in your last game? - The Pikemen's Lament
2) What armies were confronted? - Sort of King William's War Dutch vs English
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Solo
6) What went well? - The English maneuvering and the Dutch shooting.
7) What could have been improved? - The English shooting and the Dutch command rolls early on. Oh and more figures to choose from, but at least painting has resumed...

Chris Pringle

1) What ruleset do you use in your last game? - Bloody Big BATTLES! (BBB)

2) What armies were confronted? - Hungarian vs Austro-Russian at the 2nd Battle of Komarom (Hungarian War of Independence, 1848-1849)

3) Did you feel comfortable with the ruleset? - Yes

4) and... was this the first time you used this ruleset? - First time ... for a couple of weeks.  ;)

5) How many players were in the game? - 4 players, plus me as umpire/photographer

6) What went well? - entertaining ding-dong scrap, ebbed and flowed, plenty for all four players to do, result went down to the wire as usual. And caught up with some mates I hadn't seen for a while. Full AAR on the BBBBlog: http://bloodybigbattles.blogspot.com/2018/12/hungary-1849-komarom-ii.html

7) What could have been improved? - One aspect of the scenario design: specifically, the rule triggering the Austro-Russian reinforcements. Didn't spoil the game, just wasn't quite right to capture the historical situation. Duly tweaked for second playtest next Monday.

I don't usually post here about my regular BBB games. My reason this time is less to do with the ruleset than with the war. The Hungarian War of Independence really deserves more attention from wargamers, given its scale and duration. Of course the trouble is that there is so little info about it in English. As my Hungarian military historian friend Csaba likes to say, Hungary's best defence is not its army but its language ... Anyway, the armies have a variety of pretty uniforms, and plenty of exotic units: the Austrians get their Croat and Russian allies (not to mention Serbs and Rumanians if you want to cover those theatres of the war as well), while the Hungarians get scythe-armed militia, honveds and national guard in colourful uniforms, lots of volunteer legions (German, Polish, Italian, Viennese students), and there are hussars and rockets and ...

As you can tell, I am very into it just now. We've fought 9 battles so far , the 10th is ready to fight, and I'm prepping scenarios for the last 3 of the major actions. I expect we'll finish the war by mid-2019. No doubt a campaign book will follow, as my own small attempt to remedy the lack of info.

Chris

Bloody Big BATTLES!
https://uk.groups.yahoo.com/neo/groups/BBB_wargames/info

Steve J

1) What ruleset do you use in your last game? - BKCII
2) What armies were confronted? - Fallschirmjager vs British/Canadian Normandy 1944
3) Did you feel comfortable with the ruleset? - Very
4) and... was this the first time you used this ruleset? - No
5) How many players were in the game? - Two
6) What went well? - The British/Canadian artillery and aircraft.
7) What could have been improved? - The British/Canadian command rolls at times. The Fallschirmjager deployment a tad, but not a lot wrong, it's just hard to face Allied artillery and air support :'( :'( :'(

Raider4

Quote from: Steve J on 07 December 2018, 04:06:08 PM
. . . it's just hard to face Allied artillery and air support :'( :'( :'(

Sounds quite realistic then . . .

Steve J

Yep, damned realistic, especially with me not being able to get any AA fire off at all all game, due to blocked line of sight for my HQ and a complete lack of AA units!!! That is now being addressed as I have 3 units sat in front of me, but my eyes are too tired to focus on the fiddly stuff!

sunjester

1) What ruleset do you use in your last game? - Sellswords and Spellslingers (my own VSF variant)
2) What armies were confronted? - Gentlemen Agents of Her Imperial Majesty vs assorted natives
3) Did you feel comfortable with the ruleset? - Yes
4) and... was this the first time you used this ruleset? -  No
5) How many players were in the game? - 2

The new:
6) What went well? - Nothing in the first game, we were stamped on by the natives. In the second game my combat rolls were greatly improved.
7) What could have been improved? - I'm now happy that my VSF tweaks are working, but I need to work on some more infernal devices for my scientists (which take the place of magic in this game).


Leman

1) What ruleset do you use in your last game? - Walter Schnaffs (Square Bashing for the FPW)
2) What armies were confronted? - Prussian v French Imperial
3) Did you feel comfortable with the ruleset? - very
4) and... was this the first time you used this ruleset? - no, used it loads now. One of my favourite four sets
5) How many players were in the game? -  two
6) What went well? - Prussians scored well in the pre game three week campaign.
7) What could have been improved? - French won two days, rolled their victory dice and both times scored poorly resulting in a total of four infantry units being removed to the reserve. Then in the defender's dice rolling they lost a number of individual bases, plus a gun, mitrailleuse and unit of cuirassiers off to the reserves. Then the Prussian shelling started..............
The artist formerly known as Dour Puritan!

Westmarcher

1) What ruleset did you use in your last game? - Bloody Big Battles
2) What armies were confronted? - Early's Confederates vs. Sheridan's Federals at Cedar Creek, October 1864.
3) Did you feel comfortable with the ruleset? - Reasonably so, but not initially due to unfamiliarity.
4) and... was this the first time you used this ruleset? - Yes
5) How many players were in the game? - me and the schizo (solo)
6) What went well? - The opportunity to get my ACW collection on the table after along absence, try a new set of rules and the second half of the game as my familiarity with the rules increased. 
7) What could have been improved? - 
Mixed thoughts. The Confederate plan worked quite well but such was the nature of the scenario that at times in the early stages it looked as if they had blown it.  On reflection, I know I missed out a few factors and I should have capitalised on Sheridan's 'influence' more when he arrived on the field to try to turn the Union fortunes around but overall, the omissions probably balanced out for both sides. A few 'swinging back and forth' moments in the game when it appeared that one minute a side was going to win and then the next it would surely lose. Playing it again, perhaps the Rebels should have focused more on taking the objectives earlier but, having said that, the 'diversionary' attacks by Early's Corps on the left wing did help Gordon's right wing attack by drawing Union reinforcements away from the objectives. The final result?  History was changed and Early's reputation restored with the Rebels taking the last objectives and winning on the last turn!
I may not have gone where I intended to go, but I think I have ended up where I needed to be.

Norm

1) What ruleset do you use in your last game? - Firepower, Perry rules that come with their ACW Battle in a Box.
2) What armies were confronted? - Confederate / Union
3) Did you feel comfortable with the ruleset? - yes
4) and... was this the first time you used this ruleset? - no
5) How many players were in the game? Solo run through
6) What went well? Straight forward rules with little rules referencing
7) What could have been improved? Units behind fencing seem to get too much protection, instead of saving on a 4+, like they would in woods etc, perhaps a 5+ or even 6+ would dampen the effect down for fencing.