Modern Middle East Batrep: Operation Payoff

Started by bigjackmac, 21 September 2016, 02:13:59 PM

Previous topic - Next topic

d_Guy

Quote from: d_Guy on 29 October 2016, 01:49:48 PM
....you are producing a box office smash hit.
'struth (to pick on another thread) way better than anything Quentin Tarantino has done (or possibly will do)  :)
Encumbered by Idjits, we pressed on

fsn

Great stuff as always!

Bad luck with the dice!
Lord Oik of Runcorn (You may refer to me as Milord Oik)

Oik of the Year 2013, 2014; Prize for originality and 'having a go, bless him', 2015
3 votes in the 2016 Painting Competition!; 2017-2019 The Wilderness years
Oik of the Year 2020; 7 votes in the 2021 Painting Competition
11 votes in the 2022 Painting Competition (Double figures!)
2023 - the year of Gerald:
2024 Painting Competition - Runner-Up!

fsn

Lord Oik of Runcorn (You may refer to me as Milord Oik)

Oik of the Year 2013, 2014; Prize for originality and 'having a go, bless him', 2015
3 votes in the 2016 Painting Competition!; 2017-2019 The Wilderness years
Oik of the Year 2020; 7 votes in the 2021 Painting Competition
11 votes in the 2022 Painting Competition (Double figures!)
2023 - the year of Gerald:
2024 Painting Competition - Runner-Up!


bigjackmac

Thanks guys, you're far too kind.  I'll see if I can get the last fight posted this evening.

V/R,
Jack

bigjackmac

All,

It's 22 June 1990, and things are really, really not going well for Major Villanueva and his men.  They are in Agdir, Morocco, where they were charged with escorting The Ambassador to a meeting, but there was no meeting, it was all a ruse that led to a complex ambush.  That was at noon; it's now about 1245.  Villanueva and his men have been in a firefight for roughly forty-five minutes now, and they have suffered a whopping 11 of their 16 shooters becoming casualties (though The Ambassador is safe), and they have killed almost sixty enemy soldiers.  They got off the 'X,' out of the kill zone, by fighting their way approximately 100 meters to a building where they are hoping to hole up and wait for a Quick Reaction Force (QRF) made up of Moroccan Army troops and vehicles (this was coordinated prior to the operation beginning) to come in and save their bacon.

But Major Villanueva has been on the radio with the QRF commander, Captain Mohammed Massaquoi, at the head of a convoy consisting of a company of infantry supported by a platoon of tanks, and things are not looking good.  First, comms suck in the built up area.  Second, the maps suck, and the meeting site is in a very inhospitable (to the Moroccan government), congested area, so both the Cubans and the QRF are having a hard time figuring out exactly where they are and communicating it to the other.  Lastly, the Cubans are not the only ones under attack; the bad guys are also attacking the QRF.  So effecting a linkup between two forces not used to operating with each other, in areas neither is particularly familiar with, with spotty communications, under fire, is proving to be quite a task.

In our last fight, Major Villanueva again split his force, with an advance element clearing the way to a building near the QRF, and the rear element protecting the casualties and moving up once the coast was clear.  But things went horribly awry, and a seemingly endless wave of bad guys flowed in, making very good use of RPGs to pound the Cuban position and small arms to cut them up in the narrow streets.  The initial Cuban push was forced back due to casualties; Major Villanueva quickly re-organized the lead element, not to continue the assault to the destination building, but solely to recover the Cuban casualties and and fall back to the current position.  But Mouse, a team leader, was confident he could move his men southwest and secure the destination building, and so he pushed his shooters forward.  But they were chopped to pieces, with three casualties falling within about three minutes and 20 meters of each other.  Ultimately, one final push was made and the Cuban casualties were secured, but they had to fall back to the original position, still occupied by Major Villanueva.

At this point water, medical supplies, and ammo are running low.  Many of the wounded are fading, and some have actually passed out due to loss of blood, and the casualties actually double the number of able-bodied operators.  Hope and time are running out, and Major Villanueva floats his final plan, a desperate, last ditch effort to get out of this jam by linking up with the Moroccan QRF.  Major Villanueva works out it out with Captain Massequoi: the Cuban force cannot move as a whole as there are simply too many casualties.  Major Villanueva will lead several men forward to affect the physical linkup with the QRF, and the QRF will detach a force to travel back to the Cuban position, secure the casualties, then return to the QRF's primary position before exfiltrating the area.


Major Villaneuva and Mouse push ahead on the right flank, but find themselves outnumbered and bogged down in a fierce firefight.  Will they be able to affect the linkup?  Will anyone survive this disaster of an Op?  Cruise on over to the blog to find out:
http://cubalibrewargame.blogspot.com/2016/10/operation-pay-off-batrep-3.html

That was the first time I'd ever played scenarios designed for Force on Force with anything other than Force on Force, so I think I've got a decent handle on how to make it work for what I'm doing, though initially I was trying to do too much.  I've also decided that, with Special Forces fights where they're drastically outnumbered, I'm going to do the casualty roll immediately when an SF guy goes 'out of the fight,' so I know whether he's dead, heavy/moderate/lightly wounded, etc..., to decide if I want to keep him in the fight or not (albeit, in a reduced capacity).  I'm also going to go with Ivan's recommendation for rolling to see if a recovered 'man down' is now a 'walking wounded' troop.

So that wraps this up for a bit, and Cuba Libre for a bit.  I think I'll be heading back to 3mm Hakuna-Matata, just for Nik, though just saw FSN request KG Klink.  Too many projects ;)

V/R,
Jack

fsn

I don't comment enough, but your batreps are rather fun.  

They're akin to old cinema series like Flash Gordon. You leave us with a cliff hanger so we come back next week.

"Will Villanueva hold out? Can Massequoi get off his backside and help? Will the Cubans sue their holiday company? When is the ambassador going to break out the Ferrero Roche? Will Villanueva discover that Neo is actually Conchita from the bar? Is she carrying his baby? All these questions answered and more next time on ..." *dramatic music swells* " ... Cuba Libre!"  


Sorry, I may have gone a little off track there - but keep up the good work.
Lord Oik of Runcorn (You may refer to me as Milord Oik)

Oik of the Year 2013, 2014; Prize for originality and 'having a go, bless him', 2015
3 votes in the 2016 Painting Competition!; 2017-2019 The Wilderness years
Oik of the Year 2020; 7 votes in the 2021 Painting Competition
11 votes in the 2022 Painting Competition (Double figures!)
2023 - the year of Gerald:
2024 Painting Competition - Runner-Up!

Duke Speedy of Leighton

You may refer to me as: Your Grace, Duke Speedy of Leighton.
2016 Pendraken Painting Competion Participation Prize  (Lucky Dip Catagory) Winner

Techno


bigjackmac

FSN - "Sorry, I may have gone a little off track there - but keep up the good work."
Not at all, I love it!  I think there's the making of another campaign, or at least operation, in there! ;)  I appreciate it man, and I'm glad you enjoyed them. 

And thanks to Lemmey and Phil, too!

I'm all caught up on my batreps now, though I've got some more forces and terrain to post, which I'll work on.  More games coming up this weekend, just gotta figure out what, exactly.  A little bit of paralysis by analysis, too many projects going on, can't keep focused...

V/R,
Jack